Capital H Application [wip]
PLAYER STUFF
Name: Ashanti
Pronoun: They/them/their
Email address: chalchiuhtli@gmail.com
Preferred contact:
shuwa
Other characters: Cynthia, Miriel
CHARACTER STUFF
Name: Kippat
Aliases: None
Canon: Guild Wars 2 (OC)
Role: Accidental trans-dimensional invader
Species: Asura
Gender: Female
Age: 29
Appearance: Kippat is about three feet tall, with dark gray skin and darker gray markings around her light gold eyes and small ears. She keeps her off-white hair in two buns, decorated with gold ribbons of a medium width. She wears intricate asura armor, which is also light gold with accents of strawberry and very light, almost white, blue. All of these features are depicted in the image below.

Origin story: Kippat is an asura from the land of Tyria, which is in an entirely different dimension than Earth. The asura are a species of small, incredibly intelligent magiscientists. Kippat was born in Rata Sum, the asura capital city, to a pair of dock workers. During her intensive schooling, she was mocked because she was the progeny of asura who were obviously incapable of doing anything other than basic menial labor, and therefore she was unintelligent and worthless to Asura society as a whole. Kippat developed quite the inferiority complex because of this relentless bullying. As she kept up with and even sometimes surpassed her peers, she began to insult them about their mistakes and lack of perfection. She became known as a bit of a terror to be around, especially if you ever made fun of her in the past (and she remembered). Her prickly personality kept her from being hurt further, but it also kept her from making any real friends.
When it came time to choose a College, she chose Dynamics. The Colleges are three institutions of learning, each devoted to one way of viewing the world and the Eternal Alchemy. The Eternal Alchemy is the idea central to asura science and the asuran world-view. The College of Dynamics approaches the Eternal Alchemy in a fluid and experimental way; they believe that an experiment is only a failure if nothing is learned. The Colleges of Statics and Synergetics are more rigid and theoretical, respectively. Kippat's view on the Colleges is that, while Statics and Synergetics are important to the research of the Eternal Alchemy to some degree, Dynamics is what drives new discoveries and advancements in all areas of science and technology.
After finishing her education, Kippat bounced between krewes. She even had dealings with the Inquest, because at least they get stuff done. Not enough, though. She felt discontent in all of the krewes she joined, partly because of her irritating krewemates and partly because of the dull research those krewes were conducting. The fact that she kept causing explosions didn't help. Eventually, she was contacted by an old associate from her college days. This associate told her that he was part of an ongoing project involving using asura gates to gather resources from uninhabited (by asura, at least) worlds in the Mists – a collection of infinite alternate universes – and that Kippat might be interested in getting involved in it as well. Having experience with asura gate maintenance and no other real options, Kippat decided to go for it.
Her new krewemates were better than some others she'd had to put up with, and the work was interesting enough. Most importantly, she was good at it. Usually. After successfully establishing a few outposts, Kippat's krewe moved on to a gate configuration that would lead to another particular destination in the Mists. One of Kippat's krewemates, an annoying asura named Nivata, got into an argument with the krewe leader, and Nivata went into the gate with some gate construction supplies to prove a point. She intended to stabilize the gate from the other end, therefore successfully creating another outpost, but she never returned.
When the krewe finally agreed that it would be a good idea to send someone else in to retrieve Nivata – a week after her initial entrance – their gate malfunctioned. In fact, it pretty much exploded, along with much of their data and equipment. They didn't have to start from scratch, but it took multiple weeks to get everything back to full functionality.
The krewe leader said that they had already wasted enough time and resources on this affair, and that they should move on to other gate destinations without Nivata. The rest of the krewe argued that there was no point in leaving both her and any potential resources in the world she entered. This conflict took even more time, but they finally agreed again that someone should go in after Nivata to at least find the resources and set up the gate on the other end. Kippat drew the short straw.
Kippat's entrance to the game would be her flashy arrival in downtown Los Angeles.
Personality: Kippat is essentially an obnoxious, moody jerk. Because of the bullying she endured at the hands of her peers when she was young, she developed a massive inferiority complex. She hates making mistakes, as she's convinced that people will cast her out if she does. She overcompensates for what she perceives as her flaws (lowly origins...not her actual flaws), often by trying to be the best, the most intense, and the flashiest. Kippat detests pity from anyone; she thinks it means that others think she's substandard and weak.
Kippat is aggressive about nearly everything. She has very high standards for everyone, and she gets angry and rude when they are not met. She has been known to hurl insults at others when their errors compromise her own work and success. When others' errors don't affect her work, though, she just snickers at them. Despite her attitude, she is not anywhere near free of errors herself. She is actually kind of bad at a lot of things. When she inevitably messes something up, she will angrily blame anything but herself. The wind skewed the readings! (She wasn't thorough in collecting data.) The dredge hordes broke my capacitor! (She tripped and fell on her capacitor.) There was a malfunction in the system! (She didn't know how to use the system.) She doesn't like taking responsibility for things unless they are successful.
A good word to describe Kippat is "mercurial." She fluctuates between moods somewhat quickly, and she often changes her mind about things at the last second without consulting anyone. She may tell everyone that she is going to do something a certain way for days before she does it, but then they'll find her doing it an entirely different way. She may also just not do it. Sometimes this is helpful, sometimes it is harmful, but mostly it is annoying. She's also a bit dramatic, and will exaggerate things whenever it makes her look better. Her theories on normal yet previously unobserved-by-Kippat phenomena can be far-fetched at best and hilariously ludicrous at worst. They tend to skew in the..."creative" direction.
Kippat's way of thinking is in alignment with the College of Dynamic's philosophy; fluidity and experimentalism are the keys to success. She sometimes takes this a bit too far, as with her rather "fluid" attitude to changing her mind. She also is a bit too experimental. Many lab accidents and golem explosions have been her fault – though she'd never admit it. In addition, she is about as curious as any asura; she wants to know how things work so that she can master them and gain further knowledge of the Eternal Alchemy.
As intense as Kippat tends to be, she likes her fun. She's an experienced prankster, having pranked many of her fellow students and progeny back in the day. Her pranks are more embarrassing or harmless yet viscerally upsetting than actually dangerous, unless she really doesn't like you. If you have a similar passion for pranks, then it's easy to get on her almost-kind-of-good side. On the other hand, you might just end up an unwilling participant in an all-out prank war to prove who is truly the prank master.
If you somehow manage to get her to like you, you'll still face bossiness, rudeness and flakiness, but she will look out for you. She would call it "saving you from your own stupidity," but she means to help you out. She only really likes people whom she considers to have less power than she does, so you won't find her trying to protect someone she thinks is an equal. She might have respect for an equal, but in the majority of cases, she won't like them.
Differences from canon: Her powers are toned down and simplified compared to the skills she has access to as a Warrior in the actual game.
Power level: Somewhere between B and C
Powers: Though without any superpowers or magical abilities, Kippat has had extensive combat training. She is proficient at hand-to-hand combat and archery. Her weapons of choice are a sword-and-shield combination and a longbow, but she is able to use other weapons, like axes. She is also capable of acrobatic feats, such as doing leaping dodge rolls in different directions and jumping unexpectedly large heights and distances.
Kippat is considered above average by asura standards in terms of pure intelligence, which means that she is very smart by human standards. She is not, however, often super competent when it comes to simple practical tasks. She has been trained in golemancy and asura gate creation and maintenance, and those things tend to be easier for her to successfully manage. The latter is only useful in the work her krewe does, but, in a situation where she had golems (asuran magic robots, basically) or golem supplies available, she would be able to use her golems in combat. Golems may also be used for heavy lifting, transporting items, or boosting Kippat up to high places.
Team affiliation: None (besides her krewe)
First person sample:
I cannot believe I have to go into that gate tomorrow. I'm furious. It's not because of the gate itself, obviously; I've gone into too many gates while on this obnoxious krewe. It's because of that awful fool Nivata! She went into the gate before everything was ready because she got caught up in her emotions, and now her terrible decision and the undoubtedly related gate explosion have made our operation that much more difficult. Looks like someone spent too much time around humans and accidentally adopted their decision-making process.
These worlds are supposed to be uninhabited by sapient life forms – and therefore perfect for gathering resources – but there must have been something that prevented Nivata from setting up her gate. It could have very well been her own incompetence, but I want to be prepared just in case I encounter non-sapient life forms. If anything attacks me, I'll be able to fight it off. Then, I'll set up the gate in the best location I can find. Finally, after confirming that the gate functions as it's intended to, I'll go in search of Nivata's likely decomposing corpse. Those supplies she took with her are valuable, after all. I just hope that they don't stink too much.
Prose sample: your paint job is hideous
Name: Ashanti
Pronoun: They/them/their
Email address: chalchiuhtli@gmail.com
Preferred contact:
Other characters: Cynthia, Miriel
CHARACTER STUFF
Name: Kippat
Aliases: None
Canon: Guild Wars 2 (OC)
Role: Accidental trans-dimensional invader
Species: Asura
Gender: Female
Age: 29
Appearance: Kippat is about three feet tall, with dark gray skin and darker gray markings around her light gold eyes and small ears. She keeps her off-white hair in two buns, decorated with gold ribbons of a medium width. She wears intricate asura armor, which is also light gold with accents of strawberry and very light, almost white, blue. All of these features are depicted in the image below.

Origin story: Kippat is an asura from the land of Tyria, which is in an entirely different dimension than Earth. The asura are a species of small, incredibly intelligent magiscientists. Kippat was born in Rata Sum, the asura capital city, to a pair of dock workers. During her intensive schooling, she was mocked because she was the progeny of asura who were obviously incapable of doing anything other than basic menial labor, and therefore she was unintelligent and worthless to Asura society as a whole. Kippat developed quite the inferiority complex because of this relentless bullying. As she kept up with and even sometimes surpassed her peers, she began to insult them about their mistakes and lack of perfection. She became known as a bit of a terror to be around, especially if you ever made fun of her in the past (and she remembered). Her prickly personality kept her from being hurt further, but it also kept her from making any real friends.
When it came time to choose a College, she chose Dynamics. The Colleges are three institutions of learning, each devoted to one way of viewing the world and the Eternal Alchemy. The Eternal Alchemy is the idea central to asura science and the asuran world-view. The College of Dynamics approaches the Eternal Alchemy in a fluid and experimental way; they believe that an experiment is only a failure if nothing is learned. The Colleges of Statics and Synergetics are more rigid and theoretical, respectively. Kippat's view on the Colleges is that, while Statics and Synergetics are important to the research of the Eternal Alchemy to some degree, Dynamics is what drives new discoveries and advancements in all areas of science and technology.
After finishing her education, Kippat bounced between krewes. She even had dealings with the Inquest, because at least they get stuff done. Not enough, though. She felt discontent in all of the krewes she joined, partly because of her irritating krewemates and partly because of the dull research those krewes were conducting. The fact that she kept causing explosions didn't help. Eventually, she was contacted by an old associate from her college days. This associate told her that he was part of an ongoing project involving using asura gates to gather resources from uninhabited (by asura, at least) worlds in the Mists – a collection of infinite alternate universes – and that Kippat might be interested in getting involved in it as well. Having experience with asura gate maintenance and no other real options, Kippat decided to go for it.
Her new krewemates were better than some others she'd had to put up with, and the work was interesting enough. Most importantly, she was good at it. Usually. After successfully establishing a few outposts, Kippat's krewe moved on to a gate configuration that would lead to another particular destination in the Mists. One of Kippat's krewemates, an annoying asura named Nivata, got into an argument with the krewe leader, and Nivata went into the gate with some gate construction supplies to prove a point. She intended to stabilize the gate from the other end, therefore successfully creating another outpost, but she never returned.
When the krewe finally agreed that it would be a good idea to send someone else in to retrieve Nivata – a week after her initial entrance – their gate malfunctioned. In fact, it pretty much exploded, along with much of their data and equipment. They didn't have to start from scratch, but it took multiple weeks to get everything back to full functionality.
The krewe leader said that they had already wasted enough time and resources on this affair, and that they should move on to other gate destinations without Nivata. The rest of the krewe argued that there was no point in leaving both her and any potential resources in the world she entered. This conflict took even more time, but they finally agreed again that someone should go in after Nivata to at least find the resources and set up the gate on the other end. Kippat drew the short straw.
Kippat's entrance to the game would be her flashy arrival in downtown Los Angeles.
Personality: Kippat is essentially an obnoxious, moody jerk. Because of the bullying she endured at the hands of her peers when she was young, she developed a massive inferiority complex. She hates making mistakes, as she's convinced that people will cast her out if she does. She overcompensates for what she perceives as her flaws (lowly origins...not her actual flaws), often by trying to be the best, the most intense, and the flashiest. Kippat detests pity from anyone; she thinks it means that others think she's substandard and weak.
Kippat is aggressive about nearly everything. She has very high standards for everyone, and she gets angry and rude when they are not met. She has been known to hurl insults at others when their errors compromise her own work and success. When others' errors don't affect her work, though, she just snickers at them. Despite her attitude, she is not anywhere near free of errors herself. She is actually kind of bad at a lot of things. When she inevitably messes something up, she will angrily blame anything but herself. The wind skewed the readings! (She wasn't thorough in collecting data.) The dredge hordes broke my capacitor! (She tripped and fell on her capacitor.) There was a malfunction in the system! (She didn't know how to use the system.) She doesn't like taking responsibility for things unless they are successful.
A good word to describe Kippat is "mercurial." She fluctuates between moods somewhat quickly, and she often changes her mind about things at the last second without consulting anyone. She may tell everyone that she is going to do something a certain way for days before she does it, but then they'll find her doing it an entirely different way. She may also just not do it. Sometimes this is helpful, sometimes it is harmful, but mostly it is annoying. She's also a bit dramatic, and will exaggerate things whenever it makes her look better. Her theories on normal yet previously unobserved-by-Kippat phenomena can be far-fetched at best and hilariously ludicrous at worst. They tend to skew in the..."creative" direction.
Kippat's way of thinking is in alignment with the College of Dynamic's philosophy; fluidity and experimentalism are the keys to success. She sometimes takes this a bit too far, as with her rather "fluid" attitude to changing her mind. She also is a bit too experimental. Many lab accidents and golem explosions have been her fault – though she'd never admit it. In addition, she is about as curious as any asura; she wants to know how things work so that she can master them and gain further knowledge of the Eternal Alchemy.
As intense as Kippat tends to be, she likes her fun. She's an experienced prankster, having pranked many of her fellow students and progeny back in the day. Her pranks are more embarrassing or harmless yet viscerally upsetting than actually dangerous, unless she really doesn't like you. If you have a similar passion for pranks, then it's easy to get on her almost-kind-of-good side. On the other hand, you might just end up an unwilling participant in an all-out prank war to prove who is truly the prank master.
If you somehow manage to get her to like you, you'll still face bossiness, rudeness and flakiness, but she will look out for you. She would call it "saving you from your own stupidity," but she means to help you out. She only really likes people whom she considers to have less power than she does, so you won't find her trying to protect someone she thinks is an equal. She might have respect for an equal, but in the majority of cases, she won't like them.
Differences from canon: Her powers are toned down and simplified compared to the skills she has access to as a Warrior in the actual game.
Power level: Somewhere between B and C
Powers: Though without any superpowers or magical abilities, Kippat has had extensive combat training. She is proficient at hand-to-hand combat and archery. Her weapons of choice are a sword-and-shield combination and a longbow, but she is able to use other weapons, like axes. She is also capable of acrobatic feats, such as doing leaping dodge rolls in different directions and jumping unexpectedly large heights and distances.
Kippat is considered above average by asura standards in terms of pure intelligence, which means that she is very smart by human standards. She is not, however, often super competent when it comes to simple practical tasks. She has been trained in golemancy and asura gate creation and maintenance, and those things tend to be easier for her to successfully manage. The latter is only useful in the work her krewe does, but, in a situation where she had golems (asuran magic robots, basically) or golem supplies available, she would be able to use her golems in combat. Golems may also be used for heavy lifting, transporting items, or boosting Kippat up to high places.
Team affiliation: None (besides her krewe)
First person sample:
I cannot believe I have to go into that gate tomorrow. I'm furious. It's not because of the gate itself, obviously; I've gone into too many gates while on this obnoxious krewe. It's because of that awful fool Nivata! She went into the gate before everything was ready because she got caught up in her emotions, and now her terrible decision and the undoubtedly related gate explosion have made our operation that much more difficult. Looks like someone spent too much time around humans and accidentally adopted their decision-making process.
These worlds are supposed to be uninhabited by sapient life forms – and therefore perfect for gathering resources – but there must have been something that prevented Nivata from setting up her gate. It could have very well been her own incompetence, but I want to be prepared just in case I encounter non-sapient life forms. If anything attacks me, I'll be able to fight it off. Then, I'll set up the gate in the best location I can find. Finally, after confirming that the gate functions as it's intended to, I'll go in search of Nivata's likely decomposing corpse. Those supplies she took with her are valuable, after all. I just hope that they don't stink too much.
Prose sample: your paint job is hideous
